Dragon’s Prophet ReviewDragon’s Prophet Review

Dragon’s Prophet Review

Dragon’s Prophet Overview

In the world of Auratia a lot has been changing through the eons. Dragons have become a very prominent creature in the world and are used by many to wage combat and travel. Runewaker, the development team behind Runes of Magic, has created a free to play MMORPG that takes some standard genre mechanics and spices things up a bit with the ability to capture and train their own dragons.

These captured friends can then be used in a number of ways including combat and transportation.

Published by Sony Online Entertainment (SOE), Dragon’s Prophet attempts to capitalized on the collection nature inside players and offers over 300 different dragons to tame and train.

NOTE: As this game is still in open beta, this review is subject to change as the game develops and moves towards official release.

Graphics and Gameplay

The world of Dragon’s Prophet is actually quite well done. While the Dragon’s Prophet system requirements won’t tax higher end PCs by any stretch, there are some impressive visuals at times. The world feels and looks genuine and every once in a while you’ll catch yourself being impressed by the scale and design of some of the MMORPG’s larger dragons.

The overall presentation is not top tier but it is solid. The music in most zones feels well placed and other sound effects fit the bill.
Being in open beta there are still occasional issues with presentation (usually in sound and particularly in cut scenes where characters aren’t saying what the subtitles say, or placeholders in quest text) but these occasional bugs and glitches will likely be worked out as beta continues so they only weigh in slightly on the game’s review.

Movement is WASD and the camera is fully mapped to your mouse, move your mouse and the camera moves with no button presses required. This allows Dragon’s Prophet combat to be very action oriented. There is no targeting circle and players are required to aim manually at their targets, if you’re a hair off you will miss your target with a certain ability. Players will have to mess around with skills as you learn them to nail down the exact range and position requirements. The combat is a nice change of pace that adopts some familiar mechanics but adds in enough to feel different from some other action based releases.

The real meat and potatoes of the free to play title though lie in the dragon capturing. Think of this as a sort of minigame. Stats for your character are compared to stats for a dragon you see walking around in the persistent world. Approach the dragon and activate your capture ability. A small target appears and a skull icon moves in and out of the center of the target in the direction that your dragon is attempting to escape. By using WASD you attempt to keep the skull as close to the center of the target as possible. As you do this a meter fills, faster or slower depending on how far away from the center the skull gets. Keep it in the center long enough to fill the red meter before your stamina runs out and you’ve made a successful capture.

The way this system is set up is actually pretty fun and takes a try or two before you get the “knack” for it but the stats involved also prohibit you from becoming good enough to capture a huge world dragon way beyond your level simply because you’ve mastered the mingame.

Dragons themselves can then be trained to gather new abilities and even summoned for a ride or to assist in combat. Players are allowed to carry multiple dragons as (depending on stats) dragons can only stay summoned for a certain amount of time and have a cooldown before they can be summoned again.

Dragons also have their own unique abilities. Some dragons can fly, others run fast, and others swim for example. Just because you’ve captured one dragon doesn’t mean you shouldn’t capture more of that same type too as each version may have different abilities already learned.

Future enhancements being talked about to this system include the ability to have your dragons fight against each other and teach each other skills through their fighting.


Besides the above mentioned capturing ability, Dragon’s Prophet follows a standard “!” and “?” type quest system to grind out experience and level up. The world is persistent but some “instanced” based questing is possible and difficulty can usually be tailored based on your party size.

Dungeons for parties are also available and each party member is of course allowed to bring out their dragons for some added fun.

To break up some of the more linear questing, Dragon’s Prophet also includes dynamic public questing which of course varies based on location and events.

Finally, large world dragons on longer respawn timers do make their way into the world so these are a must for the “gotta catch em all” players among us.

Raids are currently planned to be added to Dragon’s Prophet soon. While full raid information isn’t available yet, SOE has already revealed that raids will be more of a guild event and the first raid is expected to allow up to 50 players at once (the size of initial guilds) and all their dragons as well. While this certainly sounds epic, since it is not implemented yet it played no factor in my Dragon’s Prophet scoring, but we will follow up on it once implemented.


PvP at this time almost didn’t factor into our review much at all. You can duel and flag for PvP anywhere, but real competitive PvP is a “coming soon” feature. However, PvP does sound like it will be exciting once implemented.

Players can buy housing and your little “islands” are where the true PvP actually takes place. Guilds can take over Citadels and then in turn charge taxes to make the guild money. While your housing cannot be destroyed, Guild property certainly can when attacked by other guilds. It sounds like there’s a lot to look forward to PvP wise in the very near future.

Cash Shop

The Cash Shop was my biggest complaint about Dragon’s Prophet. It isn’t that the cash shop itself screams of pay to win or is exceptionally overpriced. In fact Dragon’s Prophet’s cash shop is neither of those. It was the frequency in which the game constantly reminded me that there was a cash shop and that I should buy things. Being part of SOE, Station Cash is the primary currency and it can buy almost everything. If you don’t have the bag space you want, click your bag and it will immediately ask if you want to by bag space and show you the price (FYI you will get 1 additional bag row at level 10 and another at 20, beyond that you’re buying them).
Want to carry more dragons? Here’s the cost. Die and want to rez right where you are? Here’s the cost. Crafting is full of modification items that you can buy as well.

Again, it wasn’t that the cash shop was horrible, but when you change to “mouse pointer” mode and just about every third click brings up a “Do you want to buy?” window I get a little turned off by it.

Recommended System Requirements:

Operating System: Windows Vista or Windows 7
CPU / Processor: i5 2400 or higher
RAM / Memory: 4 GB
Storage / Hard Drive: 10 GB of free hard drive space
Video Card: nVidia 560 TI or higher
Broadband Internet Connection required

Minimum System Requirements:

Operating System: Windows Vista or Windows 7
CPU / Processor: Core 2 Duo processor with 2.4Ghz or higher
RAM / Memory: 2 GB
Storage / Hard Drive: 10 GB of free hard drive space
Video Card: nVidia 8600 GT or higher
Broadband Internet Connection required

Publisher: Sony Online Entertainment

Playerbase: Medium to High

Graphics: Medium to High

Type: Fantasy MMORPG

EXP Rate: Moderate

PvP: Yes (Real PvP modes are in development now)

Filesize: ~10 GB